


Sometimes these battles against death are thrilling, and I may even escape. The fucking mushrooms, slimes, it goes on and on. Had a great game where a madpole chomped off my face and both arms. Currently nearly died from the upgraded jilted-lovers. I've had games with a death trap from multiple chain gun turrets.

Similar insta-death events happen with every step up in the power escalation. Half the time I go to Red Rock, there is a horde of baboons, I can usually take them, but once I had to run, and each zone I tried running into made things worse. Your early game hazards are incomplete: step into a desert region near Stilt, see multiple flying lizards, get hunted down with no chance to escape. I've probably put over 50 hours each into several characters, and I haven't gotten past the Indrix goat village (the boss there killed me last time). Some things to look out for early game: slugsnouts, groups of centipedes, seekers of the sightless way using sunder mind. If you're the type of person that doesn't have a lot of time to play, or you're if prone to getting frustrated with dying, then I think roleplay mode is ideal, otherwise classic mode is where it's at and is (at least in my opinion) the intended way to play. If you know that your death is just going to take you back to a checkpoint, then the only repercussion is your wasted time. With something like roleplay mode, you're essentially save scumming (which is fine btw, no judgement - why not try precognition instead?) and doing the opposite of what got you killed last time, which removes the weight and excitement of things like going to a new area, or fighting a new enemy. I always recommend classic mode over roleplay mode because to me the entire point of learning a roguelike is to learn from your mistakes and build upon that knowledge (aka dying in new and exciting ways).
